Town: Kèr J̼osukēbàj̼àf

Kèr J̼osukēbàj̼àf

Kèr J̼osukēbàj̼àf
Example Tauric architecture.
StateTetbur Commune
ProvenceSti̊ci̊q Region
RegionQăd Anra Steppe
Founded905
Community LeaderElder Khurzax Shankland
Area5 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3418 m (11213 ft)
Average Yearly Precipitation198 cm/y (77 in/y)
Population1384
Population Density276 people per km2 (692 people per mi2)
Town AuraConjuration
Naming
Native nameKèr J̼osukēbàj̼àf
Pronunciation/ˈj̼osuc/ /ˈbəj̼əf/
Direct Translation[difference] [offensive]
Translation[Not Yet Translated]

Kèr J̼osukēbàj̼àf (/ˈj̼osuc/ /ˈbəj̼əf/ [difference] [offensive]) is a subtropical Town located in the Sti̊ci̊q Region of the Tetbur Commune.

The name Kèr J̼osukēbàj̼àf is derived from the Tauric language, as Kèr J̼osukēbàj̼àf was founded by Zrithrez Evans, who was culturaly Tauric.

Climate

Kèr J̼osukēbàj̼àf has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Kèr J̼osukēbàj̼àf receives an average of 198 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Kèr J̼osukēbàj̼àf covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3418 m (11213 ft) above sea level.

Overview

Kèr J̼osukēbàj̼àf was founded durring the early 10th century, by Zrithrez Evans. The establishment of Kèr J̼osukēbàj̼àf was somewhat plagued by a lack of willing colonists, leading to Zrithrez Evans electing to pay people to resettle in Kèr J̼osukēbàj̼àf.

Kèr J̼osukēbàj̼àf was built using the conventions of Tauric durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Kèr J̼osukēbàj̼àf is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kèr J̼osukēbàj̼àf is buildings are speckled and packed arround crampt paverstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

Kèr J̼osukēbàj̼àf is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Kèr J̼osukēbàj̼àf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kèr J̼osukēbàj̼àf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr J̼osukēbàj̼àf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr J̼osukēbàj̼àf's parks.

Kèr J̼osukēbàj̼àf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr J̼osukēbàj̼àf.

Kèr J̼osukēbàj̼àf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr J̼osukēbàj̼àf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr J̼osukēbàj̼àf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr J̼osukēbàj̼àf's public wards, blessings, and other arcane systems.

Kèr J̼osukēbàj̼àf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr J̼osukēbàj̼àf's natural decorations nor waterways.

Kèr J̼osukēbàj̼àf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr J̼osukēbàj̼àf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kèr J̼osukēbàj̼àf's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Kèr J̼osukēbàj̼àf there are no smells.

The Xtabay near Kèr J̼osukēbàj̼àf are known to be almost tame, such that they can be put to domestic use.

Kèr J̼osukēbàj̼àf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Elven High Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5619 m2
    • Cattle and Similar Creatures: 346
    • Poultry: 4152
    • Swine: 276
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

429 of Kèr J̼osukēbàj̼àf's population work within a Foundational Occupation.

928 of Kèr J̼osukēbàj̼àf's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Kèr J̼osukēbàj̼àf is known for its unusual rock formations.

POI

History

Kèr J̼osukēbàj̼àf used to be much richer, but something happened in the last (23089 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Kèr J̼osukēbàj̼àf. One of Kèr J̼osukēbàj̼àf's local festivals commemorates this miracle.

History